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1.1
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Make informed choices among technology systems,
resources, and services.
[ also relevant to ISTE section 2]
Course A: Basic Skills Module
Course A: Computing History Module
Course A: Computer Systems Module
Course A: Internet Module
Course B: Future of Computing Module
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2.
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2.1
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Identify capabilities and limitations of contemporary
and emerging technology resources and assess the potential of these
systems and services to address personal, lifelong learning, and
workplace needs.
Course A: Computer Ethics Module
Course A: History of Computing Module
Course B: Future of Computing Module
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2.2
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Analyze advantages and disadvantages of widespread
use and reliance on technology in the workplace and in society as
a whole.
Course A: Computer Ethics Module
Course A: History of Computing Module
Course A: Internet Module
Course B: Future of Computing Module
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2.3
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Demonstrate and advocate for legal and ethical
behaviors among peers, family, and community regarding the use of
technology and information.
Course A: Internet Module: Lesson 5, Internet Security
and E-commerce
Course A: Computer Ethics Module
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3.
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3.1
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Use technology tools and resources for managing
and communicating personal/professional information (e.g., finances,
schedules, addresses, purchases, correspondence).
[also relevant to ISTE section 4]
Course A: Basic Skills Module: Lessons 2
- 4, Microsoft Word
Course A: Computer Systems Module: Lessons 5 &
6, Microsoft Excel
Course A: Internet Module
Course A: Web Design Project
Course B: Advanced Web Design Project
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3.2
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Use productivity tools to collaborate in constructing
technology-enhanced models, prepare publications, and produce other
creative works.
Course A: Computing History Timeline Project
Course A: Web Design Project
Course B: Kare Programming Project
Course B: Advanced Web Design Project
Course B: Futuristic Design Project
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4.
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4.1
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Select and apply technology tools for research,
information analysis, problem-solving, and decision-making in content
learning.
[also relevlant to ISTE section 5]
Course A: Computing History Timeline Project
Course A: Web Design Project
Course B: Karel Programming Project
Course B: Advanced Web Design Project
Course B: Futuristic Design Project
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4.2
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Routinely and efficiently use online information
resources to meet needs for collaboration, research, publications,
communications, and productivity.
[also relevlant to ISTE sections 5, 6]
Course A: Computing History Timeline Project
Course A: Web Design Project
Course B: Karel Programming Project
Course B: Advanced Web Design Project
Course B: Futuristic Design Project
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4.3
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Collaborate with peers, experts, and others
to contribute to a content-related knowledge base by using technology
to compile, synthesize, produce, and disseminate information, models,
and other creative works.
[also relevlant to ISTE sections 5, 6]
Course A: Computing History Timeline Project
Course A: Web Design Project
Course B: Karel Programming Project
Course B: Advanced Web Design Project
Course B: Futuristic Design Project
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5.
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5.1
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Use technology to locate, evaluate, and collect
information from a variety of sources.
Course A: Computing History Timeline Project
Course A: Web Design Project
Course B: Advanced Web Design Project
Course B: Futuristic Design Project
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5.2
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Use technology tools to process data and report
results.
Course A: Basic Skills Module: Lessons 2 - 4, Microsoft
Word
Course A: Computer Systems Module: Lessons 5 &
6, Microsoft Excel
Course A: Web Design Project
Course B: Advanced Web Design Project
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5.3
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Evaluate technology-based options, including
distance and distributed education, for lifelong learning.
Course A: Internet Module: Lesson 2, Services of
the Internet
Course B: Future of Computing, Lesson 4, Technology
Careers
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6.
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Technology problem-solving and decision-making tools
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6.1
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Use technology resources for solving problems
and making informed decisions.
Course A: C omputer Systems Module: Lesson 6, Buying
a Computer
Course A: Web Design Module: Lessons 2-7, HTML
Course B: Introductory Programming
Course B: Advanced Design Module: Lessons 6-11, JavaScript
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6.2
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Investigate and apply expert systems, intelligent
agents, and simulations in real-world situations.
[also relevlant to ISTE sections 3, 6]
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